{$CLEO .cs}
:IFP_PED
thread 'IFP_PED'

:IFP_PED_01
wait 0
if
Player.Defined($PLAYER_CHAR)
jf @IFP_PED_01
if and
0AB0: key_pressed 107
not actor.Driving($PLAYER_ACTOR)
jf @IFP_PED_01
0605: actor $PLAYER_ACTOR perform_animation "KO_shot_face" IFP_file "PED" 4.0 loop 0 1 1 0 time -1
wait 2000
jump @IFP_PED_01